In general, i got the impression, this game pretty much took "the best of many previous space shooters" and truly was succeeding combining many of this stuff in one single package so it is a huge leap for this genre in many ways. but i am only at the beginning yet maybe i may experience some advancement soon. The turrets still need more love, somehow. simply improve the "feel" a gamer will get dependable on the weapon condition, so some serious managament can be done. I think the dev team will have to look over it, and maybe improve the weapon-response. Surely, the flight-characteristics and such, probably best ever made, so there is just huge potential. basically the "safe grinding weapons" if the situation is "under control" and no dense fighting required.Įverspace 2, in overal, surely is one of the best space shooter ever made and for countless of years we didnt have a space shooter such as this one, yet, there is still lot of improvement possible. Other guns are with huge range, low overheat issue. Some guns did huge damage, had a very close range. This game in overall was much more simplified but the feeling for many of its weapons and components, until today, is still supreme. There is just close to no feedback which is important for a good "management".Ī good example for heat management was "Colony Wars Red Sun", which had a pretty good heat-management. you simply have a certain amount of shots or whatever you do and the turret may stop working properly. What i do not get is the "overheating-issue" on weapons which seems to be a factor, although there is just close to no feedback or feeling for it. Frametime, which is even more critical than raw FPS is very stable for me, so it really runs very smooth so far. However, without 120 FPS/4k the 3090 TI will not run into troubles and at 120 FPS/4k the 4090 is probably the only GPU able to deliver the demanded performance, although this is a luxury-demand. Sure, it totaly depends on the settings: Max settings at 60 FPS/1080P is no challenge but at 120 FPS/1080P it will start to become a bit taxing. The performance drop is no issue to me at all because the game is not very demanding on the newest systems, but graphically surely one of the most awesome space shooters ever. at least during development or maybe even at the newest release. On the other hand, it may increase instabilitys, which kinda was a issue. So far the game is running stable for me.Īs far as i know, in theory DX12 can allow for some graphic boost, however, without support there is probably no visible difference. I heard some stories related to stability issues and DX12 should be without any advantage because the game is not using any DX12 features it seems. Ok, thanks for the explanation i think i will leave it at DX11 for now because apparently intended by the devs for unknown reasons. In game go in "Settings" and Renderer should now shown D3D12 \EVERSPACE™ 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exeĭo not forget to click on "Default Executable" at the bottom which will make this new default executable. In File 3 you must choose Everspace 2 executable file which is: Window will open and you choose "Features", at he bottom click on "Add another executable / arguments". Menu will be shown and you click on "Mange installation" and "Configure" I suggest you go in GOG Galaxy and click on the little button which is next to "Play" button on the right side. Game works on DX11 by default.Īt the moment only way to start in DX12 is to manually add -DX12 at the end of executable file. Any reason or maybe something wrong with my install? It's not possible in game. Xeshra: Is there any way to enable DX12? Currently the game is running in DX11 without the option to switch.
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